Chris Scutcher

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Contents

About me

I'm a third year Computer Systems Engineer currently studying at the University of Southampton. I'm a gothed-up, rock-and-roll, atheist, uber-engineering geek.

Contact Information

E-Mail chris.scutcher@beastnet.co.uk
Jabber cursedbeast@gmail.com
Phone +447743186526

Professional interests

  • Pervasive computing
  • Embedded computing
  • Biologically inspired engineering
  • Stigmergistic engineering

Personal interests

Technology (aka being a geek), Jazz, Metal, JPop, Gothic Culture, Rock, Anime, Psychology, Ethics, Philosophy , Film, Gaming, Reading, Buying people embarrassing gifts, Stumbling!, Anime


Resources

CV

My latest CV ( 12/12/07 )

What can I bring to your organisation

here

My ideal role and organisation

Research and development role where have a chance to be creative and innovative. The money isn't all that important, but a friendly, constructive environment that encourages growth is. Companies that embrace change are most exciting, there's nothing worse than being stuck at a company that refuses change on principle.

Grades

Current Projects

Colony

Innovative open-source strategy game

Documents

Links

Previous Projects

NXPerienceUI (2007)

[Individual work]

A replacement demo GUI for the STB810 and the STB225, looking at the design and implementation of already successful solutions, as well as the current exStbDemo.

GPS Mapping Game (2007)

[Group work]

The system implemented was a derivative of PacMan where the user controls PacMan using their physical position on the surface of the Earth. The user is expected to use the game as a fitness test, as the length of time taken is recorded, so that the user can see as they improve. This project was written in C# for the ELEC2018 module for my degree. For this project my team and I won the "Best in year" award for our efforts.

ALU and Ring Oscillator Design Project (2006 - 2007)

[Group work]

Our task was to design a chip that contained an ALU and a ring oscillator. For reasons of cost we are to use a cell based design approach. This means that we use pre-designed cells such as logic gates or flip-flops to create the overall design. This simplifies and thuscheapens the fabrication cost. This project was written for the D2 Deisgn Project module for my degree.

Underwater Telecommunication Network Branching Unit Demonstrator (2004)

[Group work]

Design and build of a fully working demonstrator for undersea telecommunication networks, focusing on the powering schemes of multiple landing point telecommunication systems.


Misc

Links

  • Beastnet  ::: Proper front page for Beastnet. Site development has been a bit dead since I came to uni, but it's still pretty, and the forum still gets some attention.
  • The Marvelous Intaweb Thinger  ::: My online notebook/blog with ranting, filthiness and junk included.
  • Facebook Profile ::: I might as well totally destroy my career. As popeye says. I am who I am who I am....
  • Favourite Quotes

Nice things people have said about me

image:smile.gif

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